AI Insights · Timothy · October 2024
Top 5 PVP Games on Android in Chile: Q3 2024 Performance
Explore the performance trends of the top 5 PVP games on the Android platform in Chile during Q3 2024, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2024, the top 5 PVP games on the Android platform in Chile showed diverse performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the market dynamics and user engagement for these popular games.
Roblox from Roblox Corporation saw a varied performance throughout the quarter. Weekly revenue peaked at approximately $85K in late July, with a notable decline to around $49K by the end of September. Downloads started strong at 48.8K in early July, gradually decreasing to 24.4K by the end of the quarter. Active users initially grew from 2.55M to 2.74M in July but then declined steadily to 2.26M by late September.
Brawl Stars, developed by Supercell, experienced fluctuating weekly revenue, starting at $67K in early July and closing the quarter at $74K. Downloads saw a decrease from 30.7K at the beginning of July to 19.2K by the end of September. Active users showed a slight decline from 1.67M to 1.51M over the quarter.
Free Fire by Garena International I demonstrated a stable revenue pattern, with weekly figures around $41K in late September. Downloads fluctuated, beginning with 25.9K in early July and ending with 15.1K by the end of the quarter. Active users started at 1.70M, peaked at 2.01M mid-July, and settled at 1.51M by September's end.
Hole.io, from VOODOO, had lower revenue figures, maintaining a consistent range under $100 throughout the quarter. Downloads began at 39.1K in early July but decreased to 14.5K by the end of September. Active users initially dropped from 129K to 64.5K in July but rebounded to 85.3K by the quarter's end.
Pou by Zakeh showed stable revenue, ranging around $250 throughout the quarter. Downloads decreased from 20.9K in early July to 11.1K by the end of September. Active users initially decreased from 577K in early July to 490K by the end of the quarter, with slight fluctuations in between.
For more insights into mobile app trends and performance, visit Sensor Tower.